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- # puppet control file for alt. stormtrooper with repeater gun
-
- Mode=0
- # puppet file for stormstrooper (st.3do)
- stand s2idle.key 0x00 0 0 # 0 = Standing
- walk stpatrol.key 0x01 2 2 # 1 = Walking
- run stpatrol.key 0x01 2 2 # 2 = Running
- walkback stpatrol.key 0x01 2 2 # 3 = walk backwards
- strafeleft stpatrol.key 0x01 2 2 # 4 = strafe left
- straferight stpatrol.key 0x01 2 2 # 5 = strafe right
- death stcrumpl.key 0x14 5 5 # 6 = death 1
- death2 stdie.key 0x14 5 5 # 7 = death 2
- hit sthit.key 0x28 1 4 # 9 = hit
- rising stcrouch.key 0x00 2 2 # 10 = jump
- drop stcrouch.key 0x00 2 2 # 11 = drop
- fall stcrouch.key 0x00 2 2 # 12 = fall
- land stcrouch.key 0x38 2 2
- crouchforward stcrouch.key 0x01 2 2 # 14 = crouched
- choke stchoke.key 0x28 4 4 # 19 = choke
- turnleft stshuffl.key 0x00 2 2 # 21 = shufflin' left
- turnright stshuffl.key 0x00 2 2 # 22 = shufflin' right
- fidget stidle.key 0x20 1 1 # 24 = fidget1
- fidget2 stidle.key 0x20 1 1 # 25 = fidget2
-
- Mode=1, basedon=0
- stand s2stand.key 0x00 0 0 # 0 = Standing
- walk stwalk.key 0x01 2 2 # 1 = Walking
- run strun.key 0x01 2 2 # 2 = Running
- walkback stwalk.key 0x01 2 2 # 3 = walk backwards
- strafeleft stwalk.key 0x01 2 2 # 4 = strafe left
- straferight stwalk.key 0x01 2 2 # 5 = strafe right
- fire stfire.key 0x28 1 5 # 10 = fire
- fire2 s5punch.key 0x28 1 5
- victory stwin.key 0x2C 1 4
-
- Mode=3, basedon=0
- stand stchoke.key 0x00 0 0
- walk stchoke.key 0x00 2 2
- run stchoke.key 0x00 2 2
- walkback stchoke.key 0x00 2 2
- strafeleft stchoke.key 0x00 2 2
- straferight stchoke.key 0x00 2 2
- rising stchoke.key 0x00 2 2
- drop stchoke.key 0x00 2 2
- fall stchoke.key 0x00 2 2
- turnleft stchoke.key 0x00 2 2
- turnright stchoke.key 0x00 2 2
-
- Mode=4, basedon=3
-
- joints
- 0=2 # 0 = head
- 1=5 # 1 = neck
- 2=16 # 2 = torso
- 3=1 # 3 = primary weapon fire
- 4=1 # 4 = secondard weapon fire
- 5=14 # 5 = primary weapon aiming joint
- 6=14 # 6 = secondary weapon aiming joint
- end
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